on *:ACTION:*slap*:*:{ if ($2 == $me) { /describe $chan takes a very large trout and hits $nick over the head with it } }
on *:ACTION:*kick*:*:{ if ($2 == $me) { /describe $chan kicks $nick to the moon. } }
on *:ACTION:*shoot*:*:{ if ($2 == $me) { /describe $chan takes an AK-47 and shoots $nick to hell } }
on *:ACTION:*push*:*:{ if ($2 == $me) { /describe $chan takes $nick and pushes him down a well } }
on *:ACTION:*decapitates*:*:{ if ($me isin $1-) { describe $chan says "Hey now, you're mistaken, that was your head $nick $+ " } }
on *:ACTION:*smacks*:*:{ if ($2 == $me) { /describe $chan takes a very large trout stabs $nick with it } }
on *:ACTION:*whacks*:*:{ if ($2 == $me) { /describe $chan wacks $nick with a bloody WW2 shovel used in the war. } }
